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17 May 2024: Card library updated.

Sight of the Scalelords

4G · Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Embiggen GInstant Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
Might of the Nephilim 1GInstant Target creature gets +2/+2 until end of turn for each of its colors.
Cruel Feeding BInstant Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Nesting Dovehawk 3WCreature — Bird Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk. 2/2
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Vraska, Scheming Gorgon 4BBLegendary Planeswalker — Vraska [+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Loyalty 5
Ruthless Instincts 2GInstant Choose one — • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. • Target attacking creature gets +2/+2 and gains trample until end of turn.
A-Sigardian Paladin 1GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3
Yew Spirit 4GCreature — Spirit Treefolk {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3
Trash the Town GInstant Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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