Card Codex

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17 May 2024: Card library updated.

Sigarda's Vanguard

4W · Creature — Angel

Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Gempalm Avenger 5WCreature — Human Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5
Shriek of Dread 1BInstant Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Nectar Faerie 1BCreature — Faerie Wizard Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/1
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Urza's Science Fair Project 6Artifact Creature — Construct {2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn. 4/4
Strength in Numbers 1GInstant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Knight of the Kitchen Sink WWArtifact Creature — Cyborg Knight First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.) 2/2
Archon of Redemption 3WWCreature — Archon Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4
Haunted Guardian 2Artifact Creature — Construct Defender, first strike 2/1
Giant Crab 4UCreature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3
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