Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sigarda's Vanguard

4W · Creature — Angel

Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
It That Gets Left Hanging 5RCreature — Elemental Horror When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4
Captain Vargus Wrath URLegendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. 1/1
Thundercloud Elemental 5UUCreature — Elemental Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. 3/4
Grenzo's Cutthroat 1RCreature — Goblin Rogue First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 1/1
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Joraga Bard 3GCreature — Elf Rogue Bard Ally Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4
Mayhem Patrol 1RCreature — Devil Warrior Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Solidarity of Heroes 1GInstant Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Krovikan Mist 1UCreature — Illusion Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. */*
Page 101