M:tG card similarity search
1WBG · Creature — Rhino
Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |
Tonic Peddler | 1W | Creature — Human Spellshaper | {W}, {T}, Discard a card: Target player gains 3 life. 1/1 |
Avid Reclaimer | 2G | Creature — Human Druid | {T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. 2/2 |
Dragon's Claw | 2 | Artifact | Whenever a player casts a red spell, you may gain 1 life. |
Power Taint | 1U | Enchantment — Aura | Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Lead Pipe | B | Artifact — Clue Equipment | Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice Lead Pipe: Draw a card. Equip {2} |
Shadowfeed | B | Instant | Exile target card from a graveyard. You gain 3 life. |
Lifetap | UU | Enchantment | Whenever a Forest an opponent controls becomes tapped, you gain 1 life. |
Lifeblood | 2WW | Enchantment | Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. |
Syr Gwyn, Hero of Ashvale | 3RWB | Legendary Creature — Human Knight | Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. 5/5 |