Card Codex

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17 May 2024: Card library updated.

Siege Elemental

4RR · Creature — Elemental

Trample Untapped creatures can't block. Tapped creatures can block. 6/6

Similar cards

Color identity:
NameManaTypeText
Temple of Enlightenment Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.
Temple of Epiphany Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
Temple of Malady Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
Temple of Malice Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
Temple of Mystery Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Plenty Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
Temple of Silence Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
Temple of Triumph Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Imposing Vantasaur 5WCreature — Dinosaur Vigilance Cycling {1} ({1}, Discard this card: Draw a card.) 3/6
Experiment Twelve 3GCreature — Elf Lizard Warrior Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4
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