M:tG card similarity search
1WUB · Legendary Creature — Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Niv-Mizzet, Parun | UUURRR | Legendary Creature — Dragon Wizard | This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5 |
| Guardian of New Benalia | 1W | Creature — Human Soldier | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2 |
| Cathartic Operation | 3UB | Instant | Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards. |
| Regenesis | 3GG | Instant | Return up to two target permanent cards from your graveyard to your hand. |
| Life of the Party | 3R | Creature — Elemental | First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) 0/1 |
| Godo, Bandit Warlord | 5R | Legendary Creature — Human Barbarian | When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3 |
| Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |
| Veteran Ghoulcaller | 1B | Creature — Human Rogue | Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. 2/2 |
| Wight of Precinct Six | 1B | Creature — Zombie | Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1 |
| Lantern of the Lost | 1 | Artifact | When Lantern of the Lost enters the battlefield, exile target card from a graveyard. {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. |