M:tG card similarity search
1WUB · Legendary Creature — Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Crystal Chimes | 3 | Artifact | {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. |
| Voidwing Hybrid | UB | Creature — Phyrexian Bat | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return Voidwing Hybrid from your graveyard to your hand. 2/1 |
| Offalsnout | 2B | Creature — Elemental | Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
| Ayara, Furnace Queen | Legendary Creature — Phyrexian Elf Noble | At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. 4/4 | |
| Serum Raker | 2UU | Creature — Phyrexian Drake | Flying When Serum Raker dies, each player discards a card. 3/2 |
| Throne of Death | B | Legendary Artifact | At the beginning of your upkeep, mill a card. {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. |
| Midnight Scavengers | 4B | Creature — Human Rogue | When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3 |
| Pride of Lions | 3GG | Creature — Cat | You may have Pride of Lions assign its combat damage as though it weren't blocked. 4/4 |
| Sarevok, Ferocious Usurper | 3BR | Legendary Creature — Human Knight | Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
| Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |