M:tG card similarity search
XBB · Instant — Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Elvish Branchbender | 2G | Creature — Elf Druid | {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. 2/2 |
Incubation Druid | 1G | Creature — Elf Druid | {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2 |
Piracy Charm | U | Instant | Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card. |
Pharika, God of Affliction | 1BG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch. 5/5 |
Dusk Rose Reliquary | W | Artifact | As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. |
Null Brooch | 4 | Artifact | {2}, {T}, Discard your hand: Counter target noncreature spell. |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Klement, Novice Acolyte | 1W | Legendary Creature — Tiefling Cleric | Specialize {2} When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. 2/2 |
Kjeldoran Elite Guard | 3W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2 |
Arcane Artisan | 2U | Creature — Human Wizard | {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. 0/3 |