M:tG card similarity search
4B · Creature — Zombie
When Sibsig Host enters the battlefield, each player mills three cards. 2/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Leech Bonder | 2U | Creature — Merfolk Soldier | Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.) 3/3 |
| Time Warp | 3UU | Sorcery | Target player takes an extra turn after this one. |
| Wand of Denial | 2 | Artifact | {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. |
| Go Blank | 2B | Sorcery | Target player discards two cards. Then exile that player's graveyard. |
| Moonshaker Cavalry | 5WWW | Creature — Spirit Knight | Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 |
| Ronin Warclub | 3 | Artifact — Equipment | Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |
| Identity Crisis | 2WWBB | Sorcery | Exile all cards from target player's hand and graveyard. |
| Scrounge | 2B | Sorcery | Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control. |
| Leadership Vacuum | 2U | Instant | Target player returns each commander they control from the battlefield to the command zone. Draw a card. |
| Crystal Grotto | Land | When Crystal Grotto enters the battlefield, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color. |