Card Codex

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17 May 2024: Card library updated.

Shriek Raptor

3WW · Creature — Phyrexian Bird

Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/3

Similar cards

Color identity:
NameManaTypeText
Rosemane Centaur 3GWCreature — Centaur Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/4
Airlift Chaplain 2WCreature — Human Cleric Flying When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.) 1/1
Infernal Spawn of Infernal Spawn of Evil 8BBCreature — Demon Child Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice. 8/8
Shredded Sails 1RInstant Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Niv-Mizzet, Parun UUURRRLegendary Creature — Dragon Wizard This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5
Selective Adaptation 4GGSorcery Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Emergent Haunting 1UEnchantment At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Vein Ripper 3BBBCreature — Vampire Assassin Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. 6/5
Auntie Blyte, Bad Influence 2RLegendary Creature — Devil Advisor Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. 2/2
Sphinx Sovereign 4WUUBArtifact Creature — Sphinx Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. 6/6
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