M:tG card similarity search
2U · Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
March of the Machines | 3U | Enchantment | Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.) |
Dread Slag | 3BR | Creature — Horror | Trample Dread Slag gets -4/-4 for each card in your hand. 9/9 |
Petrified Field | Land | {T}: Add {C}. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. | |
Shimmering Mirage | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card. |
Venser, Corpse Puppet | UB | Legendary Creature — Phyrexian Zombie Wizard | Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn. 1/3 |
Rebbec, Architect of Ascension | 3W | Legendary Creature — Human Artificer | Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.) 3/4 |
Living Totem | 3G | Creature — Plant Elemental | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. 2/3 |
Fallaji Archaeologist | 1U | Creature — Human Scout | When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) 0/3 |
Make Your Move | 2W | Instant | Destroy target artifact, enchantment, or creature with power 4 or greater. |
Barbed Spike | 1W | Artifact — Equipment | When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip {2} |