M:tG card similarity search
3U · Creature — Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/5
Name | Mana | Type | Text |
---|---|---|---|
Destructive Force | 5RR | Sorcery | Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. |
Viseling | 4 | Artifact Creature — Phyrexian Construct | At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. 2/2 |
Infected Vermin | 2B | Creature — Rat | {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard. 1/1 |
Nael, Avizoa Aeronaut | 2GU | Legendary Creature — Elf Scout | Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. 2/4 |
Anzrag, the Quake-Mole | 2RG | Legendary Creature — Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. 8/4 |
Farrel's Mantle | 2W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn. |
The Rack | 1 | Artifact | As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. |
Tunnel Ignus | 1R | Creature — Elemental | Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player. 2/1 |
Flash Conscription | 5R | Instant | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. |
Party Crasher | 4R | Creature — Goblin Berserker | Haste You can attack with Party Crasher once each combat during each opponent's turn. 3/3 |