Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shoreline Scout

U · Creature — Merfolk Scout

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1

Similar cards

Color identity:
NameManaTypeText
Champion of the Parish WCreature — Human Soldier Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1
Crashing Centaur 4GGCreature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4
Vampire Aristocrat 2BCreature — Vampire Rogue Noble Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 2/2
Soldier of the Grey Host 3WCreature — Spirit Soldier Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Lunarch Inquisitors Creature — Human Cleric When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. 4/4
Glamer Spinners 4W/UCreature — Faerie Wizard Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4
Faerie Harbinger 3UCreature — Faerie Wizard Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top. 2/2
Hightide Hermit 4UCreature — Crab Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4
Cloudreader Sphinx 4UCreature — Sphinx Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/4
Horizon Scholar 5UCreature — Sphinx Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/4
Page 274