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17 May 2024: Card library updated.

Shorecrasher Mimic

1G/U · Creature — Shapeshifter

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Mark of Mutiny 2RSorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Bestial Menace 3GGSorcery Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Oblivion Crown 1BEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
Bramble Elemental 3GGCreature — Elemental Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. 4/4
Winding Wurm 4GCreature — Wurm Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/6
Demoralize 2RInstant All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Yeva, Nature's Herald 2GGLegendary Creature — Elf Shaman Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash. 4/4
Gyome, Master Chef 2BGLegendary Creature — Troll Warlock Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. 5/3
Sunhome, Fortress of the Legion Land {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
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