M:tG card similarity search
5U · Creature — Serpent
Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Chandra's Spitfire | 2R | Creature — Elemental | Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. 1/3 |
Deepwood Elder | GG | Creature — Dryad Spellshaper | {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. 2/2 |
Hazezon, Shaper of Sand | RGW | Legendary Creature — Human Warrior | Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. 3/3 |
Gulf Squid | 3U | Creature — Squid Beast | When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2 |
Deadbeat Attendant | 1B | Creature — Vampire Employee | When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 1/1 |
Arcum's Weathervane | 2 | Artifact | {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. |
Shielded by Faith | 1WW | Enchantment — Aura | Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. |
Orcish Captain | R | Creature — Orc Warrior | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |
Scythe Tiger | G | Creature — Cat | Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. 3/2 |
Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |