Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shivan Harvest

1R · Enchantment

{1}{R}, Sacrifice a creature: Destroy target nonbasic land.

Similar cards

Color identity:
NameManaTypeText
Scrib Nibblers 2BCreature — Rat {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1
Twists and Turns GEnchantment If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
Final Flare 2RInstant As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature.
Rime Dryad GCreature — Dryad Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2
Argentum Masticore 5Artifact Creature — Phyrexian Masticore First strike, protection from multicolored At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. 5/5
Hallowed Ground 1WEnchantment {W}{W}: Return target nonsnow land you control to its owner's hand.
Cerulean Drake 1UCreature — Drake Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you. 1/1
Heap Doll 1Artifact Creature — Scarecrow Sacrifice Heap Doll: Exile target card from a graveyard. 1/1
Assassin's Ink 2BBInstant This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. Destroy target creature or planeswalker.
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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