Card Codex

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17 May 2024: Card library updated.

Shining Armor

1W · Artifact — Equipment

Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Rugged Highlands Land Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Scoured Barrens Land Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.
Sejiri Refuge Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Swiftwater Cliffs Land Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Thornwood Falls Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
Tranquil Cove Land Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Wind-Scarred Crag Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
Ironpaw Aspirant 1WCreature — Cat Warrior When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. 1/2
Stamina 2GEnchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Day 2WInstant Creatures target player controls get +1/+1 until end of turn.
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