M:tG card similarity search
4U · Creature — Spirit
Flying Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Lupari Shield | 1G | Sorcery — Adventure | Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.) |
| Tourach's Canticle | 3B | Sorcery | Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random. |
| Echoing Courage | 1G | Instant | Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. |
| The Ancient One | UB | Legendary Creature — Spirit God | Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8 |
| The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
| Mass Manipulation | XXUUUU | Sorcery | Gain control of X target creatures and/or planeswalkers. |
| Pitchstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. 2/5 |
| Haunted Library | 1W | Enchantment | Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. |
| Noble Panther | 1GW | Creature — Cat | {1}: Noble Panther gains first strike until end of turn. 3/3 |
| Candlelit Cavalry | 4G | Creature — Human Knight | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5 |