Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shimmer of Possibility

1U · Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Telemin Performance 3UUSorcery Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Entomb BInstant Search your library for a card, put that card into your graveyard, then shuffle.
Mox Amber 0Legendary Artifact {T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Hired Torturer 2BCreature — Human Rogue Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand. 2/3
Begin the Invasion XWUBRGSorcery Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Reclaim the Wastes GSorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
Innocuous Researcher 3GCreature — Centaur Detective Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. 3/4
Invasion of Arcavios 3UUBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Seek Bolas's Counsel UBRSorcery Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."
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