M:tG card similarity search
3R · Legendary Creature — Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0
Name | Mana | Type | Text |
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Mardu Warshrieker | 3R | Creature — Orc Shaman | Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3 |
Chicken Troupe | 1G | Creature — Bird Performer | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2 |
Mazirek, Kraul Death Priest | 3BG | Legendary Creature — Insect Shaman | Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2 |
Armament Corps | 2WBG | Creature — Human Soldier | When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. 4/4 |
Alpha Deathclaw | 4BG | Creature — Lizard Mutant | Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6 |
Loaming Shaman | 2G | Creature — Centaur Shaman | When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. 3/2 |
Wanderguard Sentry | 4U | Creature — Drone | When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3 |
Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
Master Biomancer | 2GU | Creature — Elf Wizard | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4 |
Crazed Firecat | 5RR | Creature — Elemental Cat | When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won. 4/4 |