M:tG card similarity search
X · Artifact Creature — Wall
Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. 0/0
Name | Mana | Type | Text |
---|---|---|---|
Vithian Renegades | 1RG | Creature — Human Shaman | When Vithian Renegades enters the battlefield, destroy target artifact. 3/2 |
Lurking Deadeye | 3B | Creature — Human Assassin | Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2 |
Twinblade Paladin | 3W | Creature — Human Knight | Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) 3/3 |
Uphill Battle | 2R | Enchantment | Creatures played by your opponents enter the battlefield tapped. |
Witch-king, Sky Scourge | 5BR | Legendary Creature — Wraith Noble | Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
Phyrexian Scriptures | 2BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards. |
Ravenloft Adventurer | 3B | Creature — Human Rogue Assassin | When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |
Priest of the Blessed Graf | 2W | Creature — Human Cleric | At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2 |
Ingenious Thief | 1U | Creature — Human Rogue | Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1 |
Etali's Favor | 2R | Enchantment — Aura | Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample. |