M:tG card similarity search
1WW · Creature — Horse
Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Challenger Troll | 4G | Creature — Troll | Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5 |
| Gobsmacked | 1W | Enchantment — Aura | Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated. |
| Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| War-Name Aspirant | 1R | Creature — Human Warrior | Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1 |
| Angel's Mercy | 2WW | Instant | You gain 7 life. |
| Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |
| Chaplain's Blessing | W | Sorcery | You gain 5 life. |
| Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. |
| Marble Chalice | 2W | Artifact | {T}: You gain 1 life. |
| Nourish | GG | Instant | You gain 6 life. |