M:tG card similarity search
1WW · Creature — Horse
Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Arcane Laboratory | 2U | Enchantment | Each player can't cast more than one spell each turn. |
| Rule of Law | 2W | Enchantment | Each player can't cast more than one spell each turn. |
| Deathmark Prelate | 3B | Creature — Human Cleric | {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery. 2/3 |
| Kolaghan Aspirant | 1R | Creature — Human Warrior | Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. 2/1 |
| Somberwald Vigilante | R | Creature — Human Warrior | Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. 1/1 |
| Delighted Halfling | G | Creature — Halfling Citizen | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. 1/2 |
| Soul Spike | 5BB | Instant | You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life. |
| Form of the Squirrel | G | Enchantment | As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells. |
| Wulfgar of Icewind Dale | 3RG | Legendary Creature — Human Barbarian | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 4/4 |
| Child of Alara | WUBRG | Legendary Creature — Avatar | Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. 6/6 |