Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sheriff of Safe Passage

2W · Creature — Human Knight

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 0/0

Similar cards

Color identity:
NameManaTypeText
Chronomaton 1Artifact Creature — Golem {1}, {T}: Put a +1/+1 counter on Chronomaton. 1/1
Oaken Brawler 3WCreature — Treefolk Warrior When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/4
Verdant Automaton 2Artifact Creature — Construct {3}{G}: Put a +1/+1 counter on Verdant Automaton. 1/2
Alharu, Solemn Ritualist 4WLegendary Creature — Human Monk When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3
Thought Gorger 2BBCreature — Horror Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2
Steel Overseer 2Artifact Creature — Construct {T}: Put a +1/+1 counter on each artifact creature you control. 1/1
Invasion of Muraganda 4GBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Blade of the Bloodchief 1Artifact — Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
The Swarmlord 3GURLegendary Creature — Tyranid Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. 5/5
Lonis, Genetics Expert 1G/UG/ULegendary Creature — Snake Elf Detective Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. 1/2
Page 31