M:tG card similarity search
1B · Creature — Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Hidetsugu's Second Rite | 3R | Instant | If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. |
| Death Bomb | 3B | Instant | As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. |
| Sarevok, Deathbringer | 3B | Legendary Creature — Human Knight | At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
| Tocasia's Onulet | 5 | Artifact Creature — Construct | When Tocasia's Onulet leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4 |
| Sentry of the Underworld | 3WB | Creature — Griffin Skeleton | Flying, vigilance {W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. 3/3 |
| Dying Wish | 1B | Enchantment — Aura | Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power. |
| Staff of Compleation | 3 | Artifact | {T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap Staff of Compleation. |
| Wall of Limbs | 2B | Creature — Zombie Wall | Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 0/3 |
| Griselbrand | 4BBBB | Legendary Creature — Demon | Flying, lifelink Pay 7 life: Draw seven cards. 7/7 |
| Convalescent Care | 1WW | Enchantment | At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. |