M:tG card similarity search
1W · Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Solidarity | 3W | Instant | Creatures you control get +0/+5 until end of turn. |
Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. |
Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
Ballroom Brawlers | 3WW | Creature — Human Warrior | Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5 |
Conquering Manticore | 4RR | Creature — Manticore | Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5 |
Seasoned Hallowblade | 1W | Creature — Human Warrior | Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/1 |
C.A.M.P. | 3 | Artifact — Fortification | Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) |