M:tG card similarity search
U · Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Frostwalla | 2G | Snow Creature — Lizard | {S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) 2/2 |
| Plated Rootwalla | 4G | Creature — Lizard | {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. 3/3 |
| Rootwalla | 2G | Creature — Lizard | {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
| Griffin Canyon | Land | {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. | |
| Ferocification | 2R | Enchantment | At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. |
| Imodane's Recruiter | 2R | Creature — Human Knight | When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2 |
| Stillmoon Cavalier | 1W/BW/B | Creature — Zombie Knight | Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 |
| Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |
| Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |
| Vault of the Archangel | Land | {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. |