M:tG card similarity search
GWU · Legendary Creature — Human Warrior
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Dwarven Warriors | 2R | Creature — Dwarf Warrior | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Melira's Keepers | 4G | Creature — Human Warrior | Melira's Keepers can't have counters put on it. 4/4 |
Lingering Death | 1B | Enchantment — Aura | Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. |
Storm World | R | World Enchantment | At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand. |
Wheel of Torture | 3 | Artifact | At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand. |
Laboratory Drudge | 3U | Creature — Zombie Horror | At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4 |
Brilliant Spectrum | 3U | Sorcery | Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards. |
Wilson, Refined Grizzly | 1G | Legendary Creature — Bear Warrior | This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.) 2/2 |
Primal Elder Kitty | Stickers | {TK}{TK} — {1}: This creature gets +1/-1 until end of turn. {TK}{TK}{TK} — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/7 | |
Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |