M:tG card similarity search
3WB · Legendary Creature — Elder Dragon
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Shalai, Voice of Plenty | 3W | Legendary Creature — Angel | Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control. 3/4 |
| Lifebane Zombie | 1BB | Creature — Zombie Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1 |
| Persuasive Interrogators | 4BB | Creature — Gorgon Detective | When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6 |
| High Fae Prankster | 2UB | Creature — Faerie Rogue | Flying, deathtouch When High Fae Prankster enters the battlefield, choose up to one — • Perpetually exchange target creature's base power with another target creature's base power. • High Fae Prankster perpetually has base power and toughness 4/1. 1/4 |
| Ghastly Conscription | 5BB | Sorcery | Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
| Orzhov Advokist | 2W | Creature — Human Advisor | At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. 1/4 |
| Slip Out the Back | U | Instant | Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) |
| Nekusar, the Mindrazer | 2UBR | Legendary Creature — Zombie Wizard | At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. 2/4 |
| Sentry Oak | 4W | Creature — Treefolk Warrior | Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 3/5 |
| Face to Face | 1R | Sorcery | You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player. |