Card Codex

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17 May 2024: Card library updated.

Shadows of the Past

1B · Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Angrath, Captain of Chaos 2B/RB/RLegendary Planeswalker — Angrath Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Loyalty 5
Adarkar Valkyrie 4WWSnow Creature — Angel Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. 4/5
Scouring Sands 1RSorcery Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Necropanther 1WBCreature — Cat Nightmare Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. 3/3
Dromoka, the Eternal 3GWLegendary Creature — Dragon Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 5/5
Overwhelming Splendor 6WWEnchantment — Aura Curse Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Runaway Growth 3GEnchantment — Aura Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
Lizardfolk Librarians 3UCreature — Lizard Double team When Lizardfolk Librarians enters the battlefield, scry 2. 2/4
Mounted Dreadknight 4RCreature — Vampire Knight Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. 5/4
Crypt Angel 4BCreature — Angel Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. 3/3
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