Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shadowfeed

B · Instant

Exile target card from a graveyard. You gain 3 life.

Similar cards

Color identity:
NameManaTypeText
Rotwidow Pack 2BGCreature — Spider Reach {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. 2/4
Needlebite Trap 5BBInstant — Trap If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
Blood Hustler 1BCreature — Vampire Rogue Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1
Dryad's Caress 4GGInstant You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
Aetherflux Reservoir 4Artifact Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
Perpetual Timepiece 2Artifact {T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Scavenging Harpy 2BCreature — Harpy Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. 2/1
Once and Future 3GInstant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Dawnbringer Cleric 1WCreature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3
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