M:tG card similarity search
3RW · Legendary Creature — Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Divine Gambit | WW | Sorcery | Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. |
Journey to the Oracle | 2GG | Sorcery | You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. |
Dubious Challenge | 3G | Sorcery | Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control. |
Skyline Scout | 1W | Creature — Human Scout | Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1 |
Scion of Darkness | 5BBB | Creature — Avatar | Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.) 6/6 |
Tilonalli's Summoner | 1R | Creature — Human Shaman | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. 1/1 |
Septic Rats | 1BB | Creature — Phyrexian Rat | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. 2/2 |
Scalding Salamander | 2R | Creature — Salamander | Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1 |
Steel-Plume Marshal | 3WW | Creature — Bird Soldier | Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3 |
Cavalry Pegasus | 1W | Creature — Pegasus | Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1 |