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17 May 2024: Card library updated.

Shadowbane

1W · Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Similar cards

Color identity:
NameManaTypeText
Indoraptor, the Perfect Hybrid 1B/GRLegendary Creature — Dinosaur Mutant Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. 3/1
Vein Drinker 4BBCreature — Vampire Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. 4/4
Bubble Matrix 4Artifact Prevent all damage that would be dealt to creatures.
Indestructible Aura WInstant Prevent all damage that would be dealt to target creature this turn.
Shielded Passage WInstant Prevent all damage that would be dealt to target creature this turn.
Test of Faith 1WInstant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Mutational Advantage 1GUInstant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tornellan Protector 2WCreature — Cleric {T}: Until end of turn, each time damage is dealt to target creature or player, prevent X of that damage, where X is a number from 1 to 3 chosen at random each time. 1/2
Showstopping Surprise 3RRInstant Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
Justice 2WWEnchantment At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
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