Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Shadow-Rite Priest

1B · Creature — Human Cleric

Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. 2/2

Similar cards

Color identity:
NameManaTypeText
Hand of Silumgar 1BCreature — Human Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1
Dreadbringer Lampads 4BEnchantment Creature — Nymph Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2
Onyx Mage 1BCreature — Human Wizard {1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1
Geth, Thane of Contracts 1BBLegendary Creature — Phyrexian Zombie Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. 3/4
Putrid Raptor 4BBCreature — Zombie Dinosaur Beast Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4
Lat-Nam Adept 3UCreature — Human Wizard Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. 3/3
Screaming Swarm 5UCreature — Bird Horror Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. 4/4
Blight-Breath Catoblepas 4BBCreature — Beast When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/2
Test of Talents 1UInstant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
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