M:tG card similarity search
3W · Creature — Shade
{W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| The Tyrant | Hero | Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn. | |
| Kirri, Talented Sprout | 1RGW | Legendary Creature — Plant Druid | Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. 0/3 |
| First Day of Class | 1R | Instant | Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Overtaker | 1U | Creature — Merfolk Spellshaper | {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1 |
| Executioner's Swing | WB | Instant | Target creature that dealt damage this turn gets -5/-5 until end of turn. |
| Tundra Fumarole | 1RR | Snow Sorcery | Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.) |
| Banquet Guests | XGW | Creature — Halfling Citizen | Affinity for Food (This spell costs {1} less to cast for each Food you control.) Trample Banquet Guests enters the battlefield with twice X +1/+1 counters on it. {2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. 0/0 |
| Shriekdiver | 2B | Creature — Zombie Bird Warrior | Flying {1}: Shriekdiver gains haste until end of turn. 2/1 |
| Bleeding Edge | 1BB | Sorcery | Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
| Faerie Fencing | XB | Instant | Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. |