Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sewer Rats

B · Creature — Rat

{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Fyndhorn Druid 2GCreature — Elf Druid When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life. 2/2
A-Blood Artist 1BCreature — Vampire Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life. 0/1
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Wishmonger 3WCreature — Unicorn Monger {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. 3/3
Scurrid Colony 1GCreature — Squirrel Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2
Savannah Sage 1WCreature — Cat Cleric When Savannah Sage enters the battlefield, you gain 2 life. 2/2
Sun-Blessed Guardian 1WCreature — Human Cleric {5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 2/2
Emberwilde Djinn 2RRCreature — Djinn Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4
Healer of the Glade GCreature — Elemental When Healer of the Glade enters the battlefield, you gain 3 life. 1/2
Skyclave Cleric 1WCreature — Kor Cleric When Skyclave Cleric enters the battlefield, you gain 2 life. 1/3
Page 209