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17 May 2024: Card library updated.

Settle the Score

2BB · Sorcery

Exile target creature. Put two loyalty counters on a planeswalker you control.

Similar cards

Color identity:
NameManaTypeText
Sage of Mysteries UCreature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2
Aven Farseer 1WCreature — Bird Soldier Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1
Shield Sphere 0Artifact Creature — Wall Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. 0/6
Structural Distortion 3RSorcery Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
Guardian Kirin 3WCreature — Kirin Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. 2/3
Ruins of Oran-Rief Land Ruins of Oran-Rief enters the battlefield tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
Predatory Hunger GEnchantment — Aura Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Koth, Fire of Resistance 2RRLegendary Planeswalker — Koth [+2]: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. [−3]: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. [−7]: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target." Loyalty 4
Spell Satchel 2Artifact Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Kick in the Door RSorcery Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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