M:tG card similarity search
2BB · Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Unholy Hunger | 3BB | Instant | Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |
| Bazaar of Baghdad | Land | {T}: Draw two cards, then discard three cards. | |
| Countersquall | UB | Instant | Counter target noncreature spell. Its controller loses 2 life. |
| Loxodon Smiter | 1GW | Creature — Elephant Soldier | This spell can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. 4/4 |
| Restless Bivouac | Land | Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. | |
| Sorin, Vampire Lord | 4BB | Legendary Planeswalker — Sorin | [+1]: Up to one target creature gets +2/+0 until end of turn. [−2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. [−8]: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature." Loyalty 4 |
| A-Buy Your Silence | 4W | Instant | Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
| Buy Your Silence | 4W | Sorcery | Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
| Chapel Shieldgeist | Creature — Spirit Cleric | Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1 | |
| Wandermare | 1GW | Creature — Horse | Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3 |