Card Codex

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17 May 2024: Card library updated.

Settle Beyond Reality

4W · Sorcery

Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.

Similar cards

Color identity:
NameManaTypeText
Word of Undoing UInstant Return target creature and all white Auras you own attached to it to their owners' hands.
Hour of Need 2UInstant Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Sinister Concierge 1UCreature — Human Wizard When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.) 2/1
Incongruity 1GUInstant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Call to Heel 1UInstant Return target creature to its owner's hand. Its controller draws a card.
Argent Sphinx 2UUCreature — Sphinx Flying Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts. 4/3
Ruinous Intrusion 3GInstant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Escape Routes 2UEnchantment {2}{U}: Return target white or black creature you control to its owner's hand.
Consulate Crackdown 3WWEnchantment When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
Far 1UInstant Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
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