M:tG card similarity search
4W · Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Immortal Phoenix | 4RR | Creature — Phoenix | Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. 5/3 |
| Mogg Assassin | 2R | Creature — Goblin Assassin | {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1 |
| Grinning Totem | 4 | Artifact | {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. |
| Horribly Awry | 1U | Instant | Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| Corpse Dance | 2B | Instant | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
| Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
| Gaea's Gift | 1G | Instant | Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
| Living Lore | 3U | Creature — Avatar | As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. */* |
| Goblin Haberdasher | 2R | Creature — Goblin Hatificer | Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. 2/2 |
| Sutured Ghoul | 4BBB | Creature — Zombie | Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. */* |