M:tG card similarity search
GGG · Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add {G}. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Scroll of Isildur | 2U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls. |
| The Doctor's Childhood Barn | Plane — Gallifrey | Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. | |
| Mortuary Mire | Land | Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. {T}: Add {B}. | |
| Lukamina, Hawk Form | 2GW | Legendary Creature — Bird Druid | Flying, lifelink When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
| Priest of Gix | 2B | Creature — Phyrexian Human Cleric Minion | When Priest of Gix enters the battlefield, add {B}{B}{B}. 2/1 |
| Gavony Township | Land | {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. | |
| Celestial Enforcer | 2W | Creature — Human Cleric | {1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying. 2/3 |
| Shore Up | U | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) |
| Forbidding Watchtower | Land | Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. | |
| Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. |