Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seton, Krosan Protector

GGG · Legendary Creature — Centaur Druid

Tap an untapped Druid you control: Add {G}. 2/2

Similar cards

Color identity:
NameManaTypeText
Trip Noose 2Artifact {2}, {T}: Tap target creature.
Tyrant's Machine 2Artifact {4}, {T}: Tap target creature.
Tarnished Citadel Land {T}: Add {C}. {T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
Steel Dromedary 3Artifact Creature — Camel Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. 2/2
Riftstone Portal Land {T}: Add {C}. As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}."
Marjhan 5UUCreature — Serpent Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8
Stinging Lionfish 1UEnchantment Creature — Fish Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. 2/1
Ostiary Thrull 3BCreature — Thrull {W}, {T}: Tap target creature. 2/2
Druid of the Sacred Beaker 2GCreature — Deer Bird Ape Druid {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2
Sharae of Numbing Depths 2WULegendary Creature — Merfolk Wizard When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. 2/3
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