M:tG card similarity search
1G · Enchantment — Aura
Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Frontline Sage | 2U | Creature — Human Wizard | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. 0/1 |
| Clamavus | 4G | Creature — Human Tyranid Artificer | Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. 3/3 |
| Bucket List | 1UR | Enchantment | Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery |
| Leonin Lightbringer | 2W | Creature — Cat Rebel | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as Leonin Lightbringer is equipped, it gets +1/+1. 3/2 |
| Manamorphose | 1R/G | Instant | Add two mana in any combination of colors. Draw a card. |
| Furnace Skullbomb | 1 | Artifact | {1}, Sacrifice Furnace Skullbomb: Draw a card. {1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery. |
| Jelenn Sphinx | 3WU | Creature — Sphinx | Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5 |
| Sphinx's Tutelage | 2U | Enchantment | Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card. |
| Mindless Automaton | 4 | Artifact Creature — Construct | Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 |
| Elemental Appeal | RRRR | Sorcery | Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn. |