M:tG card similarity search
1G · Enchantment — Aura
Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Revitalize | 1W | Instant | You gain 3 life. Draw a card. |
| Reviving Dose | 2W | Instant | You gain 3 life. Draw a card. |
| Ritual of Rejuvenation | 2W | Instant | You gain 4 life. Draw a card. |
| Laboratory Brute | 3U | Creature — Zombie Horror | When Laboratory Brute enters the battlefield, mill four cards. 3/3 |
| Ruins of Oran-Rief | Land | Ruins of Oran-Rief enters the battlefield tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. | |
| Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 |
| Abzan Battle Priest | 3W | Creature — Human Cleric | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink. 3/2 |
| Glimpse of Nature | G | Sorcery | Whenever you cast a creature spell this turn, draw a card. |
| Healer's Headdress | 2 | Artifact — Equipment | Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |