M:tG card similarity search
1G · Enchantment — Aura
Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Walking Skyscraper | 8 | Artifact Creature — Construct | This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 8/8 |
| Consume Strength | 1BG | Instant | Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. |
| Leeching Bite | 1G | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
| Rites of Reaping | 4BG | Sorcery | Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. |
| Schismotivate | 1UR | Instant | Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. |
| Steal Strength | 1B | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
| Glimmer Lens | 1W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W} |
| In the Web of War | 3RR | Enchantment | Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. |
| Wretched Bonemass | Creature — Skeleton Horror | Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. */* | |
| Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |