Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serve

1U · Instant

Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Spear of the General Hero Artifact — Equipment Equipped creature gets +2/+0 and has first strike. Equip {2}
Viridian Claw 2Artifact — Equipment Equipped creature gets +1/+0 and has first strike. Equip {1}
Discontinuity 3UUUInstant As long as it's your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Trenching Steed 3WCreature — Horse Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3
Torpid Moloch RCreature — Lizard Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. 3/2
Breya's Apprentice 2RArtifact Creature — Human Artificer When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn. 2/3
Twist Allegiance 6RSorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Cleaver Riot 4RSorcery Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Asceticism 3GGEnchantment Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Quick Draw RInstant Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Page 315