M:tG card similarity search
1U · Instant
Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Rally to Battle | 3W | Instant | Creatures you control get +1/+3 until end of turn. Untap them. |
| Rallying Roar | 2W | Instant | Creatures you control get +1/+1 until end of turn. Untap them. |
| Fiery Hellhound | 1RR | Creature — Elemental Dog | {R}: Fiery Hellhound gets +1/+0 until end of turn. 2/2 |
| Igneous Cur | 1R | Creature — Elemental Dog | {1}{R}: Igneous Cur gets +2/+0 until end of turn. 1/2 |
| _____ _____ _____ Trespasser | 1U | Creature — Human Rogue Guest | When this creature enters the battlefield, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. 2/1 |
| Toxic Scorpion | 1G | Creature — Scorpion | Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. 1/1 |
| Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |
| Pyrewild Shaman | 2R | Creature — Goblin Shaman | Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. 3/1 |
| Act of Aggression | 3R/PR/P | Instant | ({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. |
| Book of Mazarbul | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn. |