Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serve

1U · Instant

Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Skillful Lunge 1WInstant Target creature gets +2/+0 and gains first strike until end of turn.
Slaughter Cry 2RInstant Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Sure Strike 1RInstant Target creature gets +3/+0 and gains first strike until end of turn.
Thunder Strike 1RInstant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Zealous Strike 1WInstant Target creature gets +2/+2 and gains first strike until end of turn.
Tidal Influence 2UEnchantment Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
Devoted Druid 1GCreature — Elf Druid {T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. 0/2
Civic Saber 1Artifact — Equipment Equipped creature gets +1/+0 for each of its colors. Equip {1}
Due Diligence 2WEnchantment — Aura Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Mercadia's Downfall 2RInstant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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