Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serum Sovereign

4U · Creature — Phyrexian Sphinx

Flying Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign. {U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2. 4/4

Similar cards

Color identity:
NameManaTypeText
Archery Training WEnchantment — Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Stonebinder's Familiar WCreature — Spirit Dog Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. 1/1
Messenger Falcons 2G/UWCreature — Bird Flying When Messenger Falcons enters the battlefield, draw a card. 2/2
Accident-Prone Apprentice 1RCreature — Otter Wizard Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. 1/1
Farideh, Devil's Chosen 2URLegendary Creature — Tiefling Warlock Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. 3/3
Charging Cinderhorn 3RCreature — Elemental Ox Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. 4/2
Agent of the Fates 1BBCreature — Human Assassin Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. 3/2
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Nocturno of Myra's Marvels 2BBLegendary Creature — Vampire Performer As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2
Arwen Undómiel GULegendary Creature — Elf Noble Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2. 2/2
Page 120