Card Codex

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17 May 2024: Card library updated.

Serra's Embrace

2WW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

Similar cards

Color identity:
NameManaTypeText
Monk Idealist 2WCreature — Human Monk Cleric When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. 2/2
Puppet Master UUUEnchantment — Aura Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
Grixis Charm UBRInstant Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Bishop's Soldier 1WCreature — Vampire Soldier Lifelink 2/2
Mocking Doppelganger 3UCreature — Shapeshifter Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) 0/0
Slinking Skirge 3BCreature — Phyrexian Imp Flying {2}, Sacrifice Slinking Skirge: Draw a card. 2/1
Festive Funeral 4BInstant Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
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